VLPropertyList Reference

Read/Write PropertyEditorKey

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Returns or sets a string that identifies an editor.

 

Syntax

object.EditorKey [= string]

 

The EditorKey property syntax has these parts:

PartDescription
object An object expression that evaluates to CProperty
string A string identifying an in-place custom editor.

 

Remarks

VLPropertyList will use this property to identify the custom in-place editor to be used for editing value of this property. It will be used only if EditorType is set to vlCustomEditor.

To use an in-place custom editor, with a property, you will need to first register your editor with RegisterEditor method of VLPropertyList control. Also, you will need to set the EditorKey of the property to the key value that you used for Registering the editor.

This property is not used internally for vlCustomDialog editor, but you can utilize it if you are planning to use multiple dialog based editors.